tapeGet inOpen Tape

Rally 21 of 66. CH hit a winner. 4-3-2.

Pickleball film review

Mark each rally. Tape does the counting.

Built to be the easiest way to chart a pickleball game on your phone. A few taps a rally, no spreadsheet. Tape keeps the score and counts every miss and winner, player by player.

Chart your own games, then bring in your partner or your coach. They watch the rallies, draw on a frame and leave a note on the moment that matters.

One player charted 1,620 rallies like that one in Tape. Before you see how they ended, take a guess.

Scroll to guessWatch it in a minute
A question first

How many rallies end on a winner?

In club games like these, what share of rallies ends on a shot the other side never gets back? Drag the red playhead to your guess.

50%
The tape · 19%
0255075100%

Playing with someone? Tap Partner and let them guess too.

1,620rallies
1,620 rallies, 29 games

Here is every rally, one square each

In the order they were played.

312 ended on a winner.

Put together, that's 19% of rallies.

321 ended on an error the other side forced.

987 ended on a miss nobody forced. Sort them by how they ended: a missed third, fourth or fifth ended 449. That's about one rally in four, lost in the three shots after the return.

These are 1,620 rallies from 29 games on 15 recordings, played Sep 30 to Oct 31 and charted by hand by one player. Your games will have their own numbers.

Every one of them was charted in Tape. Here's one of the games.

The counts

How the 1,620 rallies ended, in the order the squares sort them:

Missed serves
50
Missed returns
89
Missed thirds
166
Missed fourths
98
Missed fifths
185
Unforced errors
399
Forced errors
321
Winners
312
All rallies
1,620

One game, Oct 14, Court 12: 66 rallies over 20 minutes. KR & CH won 29 of them and CK & DS won 36; one has no ending charted. Rally 15, the red tick, is the one where CH missed the fourth.

One game

Oct 14, Court 12. KR & CH lost 15 to 9.

66 rallies over 20 minutes, charted from the club's camera. Each tick is a rally: above the line if KR & CH won it, below if CK & DS did. The red one is rally 15. Scroll to play it.

Oct 14 · Court 12 · 0:00.0

Rally 15 of 66 · 4.8 s, avg 8.8 s1-3-2before the serve
CH missed the fourth
this game, so farKR & CHCK & DS
score31
missed 4th00
total errors56
The pattern

Then it happened four more times.

Rallies 20, 32, 37 and 66: the same miss. Five of CH's 17 errors in this game were the fourth shot. On the court, each one is just another lost rally.

KR & CHCK & DS
0:0020:19
Player
How it ended

CH · missed fourths: 5
Rally 15, 20, 32, 37, 66 of 66

Pick a player and an ending and that's a tape: every rally that matches, back to back, the stats on screen. This one is CH's missed fourths, five rallies, 37 seconds.

The tape: CH's missed fourths, Oct 14 Court 12, five rallies, 37 seconds
The whole tape, 37 seconds: the 2 second game card, then the five rallies in turn, each with its note in the band. Tap it for full size.
tape
Pickleball film review

Every number on this page was charted in Tape.

Play your recording on your phone. Mark each rally, say who ended it and how. Tape keeps the score, counts the misses and the winners, and makes the clip you want to send. Red is you. Cyan is your partner.

The whole thing in a minute: one rally charted, reviewed and sent, on a phone.
What the reel says

Its four captions, as the picture pauses:

  1. Chart as you watch. Tap in when the serve goes up. Tap out when it ends. 0:02
  2. Then review it. Loop the rally. Draw on anything worth showing. 0:27
  3. Find the pattern. Pick a player and a shot. Tape finds every one. 0:41
  4. Send it. One rally becomes a clip, drawing and stats included. 0:48

Its three chapters:

  1. 01 Chart The app charts rally 21: Play, Rally In, Rally Out, then who won it, how, and whose shot. 0:02
  2. 02 Review It loops rally 21, draws on CH's winning shot, then picks the rallies to CH's winners. 0:27
  3. 03 Send It sends rally 21 as a clip with the stats beside, and plays the clip. 0:48
01

Chart

Play the recording at 1x or 1.5x. Rally In, Rally Out, then who won it and how: a winner, a forced error, a missed third. Tape keeps the side-out score under the clock, so a wrong tap shows and gets fixed by tapping it.

02

Review

Rallies only, the dead time skipped. Draw on a frame, write a note, reply. On your phone your marks are red and your partner's are cyan; on theirs it's the other way round.

03

Send

A rally goes out as a clip with its note in the band. A filtered set goes out as a tape, up to ten minutes. The game's stats save as one image for the group chat.

A club camera or a phone on a fence: Tape charts whatever recording you can get. Right now Paul loads each recording. Uploading your own is not built yet.

Your games

The tape said 19% of rallies end on a winner. Your games have their own number.

Invite only, for now.

Right now Tape runs for one person, the player who built it, on footage from his club: his own games, and the league nights he runs. The first invites go to the people he plays with.

If a partner sent you here, they have your link. If you'd like one, ask. Free while it is invite only.

Ask for an invitepaul@pbhq.app

A web app, no App Store. Open it in your browser and add it to your Home Screen.

Charted so far: 29 games, 1,620 rallies, 27 notes, 12 drawings, all by one player. Games played Sep 30 to Oct 31, charted Oct 8 to Nov 3, 2026.